I’ve always been intrigued by virtuality, but what never convinced me was that it was always stuck behind a screen. “I’ve grown up with tech, since before web1, since before dial-up modems. He became increasingly interested in the possibilities of the metaverse and the role architects and designers could play in it. Here was a virtual reality that didn’t feel hackneyed or conventional: it was fresh and exciting. The game’s purposeful limitations, and the way it creates an immersive digital realm that forces players to really engage with their surroundings, struck Wai as a revelation. It’s an experience you can’t have in real life.”ĭon't miss: Pixel Perfect: 11 Furniture and Decor Pieces Inspired by the Metaverse You’re there like a newborn-you figure out how to walk, how to fly. You go there in the middle of a sand-dune planet and you learn along the way because there are no explicit instructions on how to execute a move. But there was something different about this one. It seemed like a strange way to spend time,” he says. Wai stumbled into the metaverse in 2018, when he began playing a video game called Journey on his wife’s Playstation console. “If we move into this new space called web3, metaverse, spatial Internet, suddenly a lot of things in the physical world might not need to be adhered to anymore things like scale, things like gravity, things like how you enter a space. “It’s all in service of digital experiences,” says the Singapore designer, who runs the studio Lanzavecchia + Wai with his Italian partner, Francesca Lanzavecchia. It’s not just digital design, or user experience design applied to virtual environments. That might sound obvious, except Wai also calls himself a “metarchitect”, and he is increasingly interested in designing things that don’t really exist at all, at least not in the physical sense. Hunn Wai is an industrial designer, and like all industrial designers, he specialises in creating things you can touch and manipulate: real objects in the real world.
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